Wednesday 1 February 2012

Troubles with Real-Flow, Max to the rescue!

It's been a couple of weeks since I last posted on here. My plan originally was to do an eruption in real-flow but I've been having trouble getting it to work, so instead I went back in to 3ds Max and tried to do a different type of eruption.
 Below is the test clip, it still needs a lot of work if I'm going to use it, for example the speed it shoots out as when I slow the speed down it doesn't shoot out as high its very low down which might work if I decide to have it more like a gargle. The main issue is to get the texture of it to look liquidly and generally more like lava.

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