Monday 20 February 2012

Max Explodes!

I wanted to finalize the debris eruption in Max using my volcano model. At first I was having so much trouble trying to get it to render, I couldn't understand how I could render my previous tests which had bellowing smoke and debris fine, but the render kept crashing with the smoke taken off. Here is a short clip of my tries; the ones that are slightly longer are the ones that have rendered fully. 


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