Here are some of my research pages for my personal.
Saturday, 31 December 2011
Thursday, 29 December 2011
pre production
I haven't been very good at keeping this blog up to date,
sorry about that. Any who here are some of the things I've been up to for pre-production.
This project ends in a weeks’ time, then its production which is what I rather
do. I should then hopefully update more often on what I am working on at the
time.
Right now that's out the way; I'm going to explain what my
projects are:
My first personal project is a weather particle system,
where I'm going to create an environment and change the weather using particles
and fluid in multiple software. The image below is a brainstorm I've done to
help decide what kind of environment. After some research I decided on doing a
volcano as it can have any kind of weather pattern and look natural, but it
also has the added effect of doing an eruption.
My second project is a little easier but still complicated as I've never done any match-moving before. So my idea was to have someone walk around a populated area and change the arm of said person to robotic limb. The image below explains in more detail of my project.
For my final project is a collaborative project with other classmates. The picture underneath is my brief I was given by the director/project leader. I am to do all the effects for the demon character, and to help with anything else.
This last picture is to show what software I am going to use for my projects.
OK so thats it for now will upload a little more pre-production before I start uploading production stuff.
Monday, 12 December 2011
Getting back on track
Okay so it pre-production time again, and I'm going to try and upload every other day with either new effect tests I've tried out or design work etc..
Character finally done!
After being a week late here is my character I did for my Mudbox
project. I am happy with the outcome except for the whole head, never been good
at modelling hair or texturing a head, but i am getting better. I had problems
getting my model in to Mudbox, so only one or two parts where actually modified
in Mudbox, the rest was done in 3ds Max. I looked at quite a few tutorials to
try and make things better, but didn’t quite find any good ones.
Friday, 2 December 2011
Been a while!
It's been awhile since I last updated my blog. I've been quite busy recently doing light/composition project, as well as a Mudbox character project. The lighting project is a redo from second year, the lighting itself was simple enough as I kind of knew how to do lighting in 3DS Max. However I don't know a thing about how to do compositions, I couldn't go to any of the lectures as I they were on at the same time of Mudbox. So this is where the internet came in handy I found some tutorials although not all them helped but I was able to get enough info to do this project. I'll look into composition properly when this project is over. After the 5th I'll upload my final character :D, any-who here are some stills of my composition piece.
Sunday, 6 November 2011
Saturday, 5 November 2011
Vue
For my project I am trying to learn a few programs that will
be helpful to me, one of them is Vue 9 which I have recently installed and had a quick go, trying to see how hard it'll be to learn. After about 15mins it
seems quite an easy program to use the interface is similar to other programs
I've used; this program makes texturing environments easy, as well as the
lighting, it’s awesome. However I don't think my computer can handle it as well
as I hoped, it lags a bit, but don't know if that's to do with the installation
(will have to look in to it). So I've quickly done a little desert which only
took under 10 minutes (need to get rid of the watermark).
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