Here are some of my research pages for my personal.
Saturday, 31 December 2011
Thursday, 29 December 2011
pre production
I haven't been very good at keeping this blog up to date,
sorry about that. Any who here are some of the things I've been up to for pre-production.
This project ends in a weeks’ time, then its production which is what I rather
do. I should then hopefully update more often on what I am working on at the
time.
Right now that's out the way; I'm going to explain what my
projects are:
My first personal project is a weather particle system,
where I'm going to create an environment and change the weather using particles
and fluid in multiple software. The image below is a brainstorm I've done to
help decide what kind of environment. After some research I decided on doing a
volcano as it can have any kind of weather pattern and look natural, but it
also has the added effect of doing an eruption.
My second project is a little easier but still complicated as I've never done any match-moving before. So my idea was to have someone walk around a populated area and change the arm of said person to robotic limb. The image below explains in more detail of my project.
For my final project is a collaborative project with other classmates. The picture underneath is my brief I was given by the director/project leader. I am to do all the effects for the demon character, and to help with anything else.
This last picture is to show what software I am going to use for my projects.
OK so thats it for now will upload a little more pre-production before I start uploading production stuff.
Monday, 12 December 2011
Getting back on track
Okay so it pre-production time again, and I'm going to try and upload every other day with either new effect tests I've tried out or design work etc..
Character finally done!
After being a week late here is my character I did for my Mudbox
project. I am happy with the outcome except for the whole head, never been good
at modelling hair or texturing a head, but i am getting better. I had problems
getting my model in to Mudbox, so only one or two parts where actually modified
in Mudbox, the rest was done in 3ds Max. I looked at quite a few tutorials to
try and make things better, but didn’t quite find any good ones.
Friday, 2 December 2011
Been a while!
It's been awhile since I last updated my blog. I've been quite busy recently doing light/composition project, as well as a Mudbox character project. The lighting project is a redo from second year, the lighting itself was simple enough as I kind of knew how to do lighting in 3DS Max. However I don't know a thing about how to do compositions, I couldn't go to any of the lectures as I they were on at the same time of Mudbox. So this is where the internet came in handy I found some tutorials although not all them helped but I was able to get enough info to do this project. I'll look into composition properly when this project is over. After the 5th I'll upload my final character :D, any-who here are some stills of my composition piece.
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